Students will learn about colonial Australia by taking on the roles of some people living in Melbourne from the 1850s. There are five challenges (scenarios) that make up the learning adventure.
Students should be put into groups of four, preferably mixed ability. Let them choose a name for their team, which you put in the scoresheet. The name should be related to Australian history or identity.
Each person in the group takes on one of four roles. They should rotate which role they take on after each challenge.
Once a group have completed all the challenges in their exercise book, they should share what they’ve learnt with each other.
The teacher pretends to be the Mayor of colonial Melbourne in this learning adventure.
When a group has finished a challenge and shared their learning with the others from their group, they come up to the teacher who will quiz them. The teacher should look at the work they’ve done in their exercise book, and then ask any of them any question they like about the challenge. By verbally questioning students, the teacher should be trying to guage the depth of what they’ve learnt, and whether they’ve shared their learning well enough.
The teacher then awards the team between £1-5, which is recorded on the scoresheet.
Project the scoresheet onto a monitor or projector the whole class can see, to promote cooperative competition.
The teacher can award extra bonuses for additional tasks they think up on the spot.
The teacher can give teams fines (in pounds) for not having completed at least one challenge per class hour, or any other reason they see fit.
There are rubrics on the second tab of the scoresheet that the teacher can use to assess a student’s current ability level on the skills listed. The teacher’s chance to make this assessment should come up when asking them questions about each challenge.
Teachers can ask any questions they like, but for assistance, a list is provided.